Is this a one-time purchase or a subscription?
One-time. Pay $19 (€17 in the euro area) once and that's it: no subscription, no yearly renewal, and the license signature you receive never expires.
Common questions before buying. If yours isn't here, just ask.
One-time. Pay $19 (€17 in the euro area) once and that's it: no subscription, no yearly renewal, and the license signature you receive never expires.
Three computers per license. Your account page shows your activations, and deregistering one lets you move the license to another machine.
No. Only the first activation needs the internet. After that, the signature is verified offline and the plugin never goes online.
Refunds are handled case by case. Write to support@imfm-synth.com / satodeyannsu@gmail.com.
Yes. The older v0.1.3 build is free to download with an account, with no time limit. As an older build, it doesn't have the current version's newer features. To try it without installing anything, use the browser demo on the product page: it runs the same audio engine that ships in the plugin.
Windows 10 or later (x64 or ARM64) and macOS 10.15 or later. On macOS it runs on both Intel and Apple silicon. The Windows ARM64 build hasn't been tested on real hardware yet.
VST3 and CLAP on Windows; VST3, AU and CLAP on macOS.
It's tested in Cubase and Bitwig Studio, on Windows (x64) and macOS (MacBook Neo). It should run in any host that loads VST3, AU or CLAP, but other DAWs haven't been verified. If it misbehaves in yours, write to support@imfm-synth.com / satodeyannsu@gmail.com.
Not at the moment. Only Windows and macOS are supported, and other platforms and formats haven't been decided.
The Windows installer is currently unsigned, so SmartScreen may warn on first run. Choose “More info”, then “Run anyway”.
Sixteen.
Yes. Load a .syx and all 32 voices come in, including ratios, fixed frequencies, keyboard level scaling, rate scaling, LFO settings and sensitivities. Each voice becomes an ordinary patch you can edit. It isn't an emulator, though, and doesn't aim to reproduce the DX7's sound exactly.
Eight. You aren't tied to fixed algorithms: draw an arrow from any operator to any other to modulate it. You can also start from one of 32 algorithms, numbered as on the DX7. Each connection has its own depth and phase, and an operator can feed back into itself.
Yes. An operator can play a wavetable instead of a sine, and the scan position can be modulated. Serum and Vital WAV files load directly.
You can draw the envelope itself. Place as many points as you like, set a curve per segment, and choose where sustain and the loop sit. The ADSR knobs are still there when you want them.
Yes. It accepts per-note pitch bend, with a ±48-semitone range on member channels. In CLAP it declares the MPE note dialect, so per-note pitch edits such as Bitwig Studio's Micro-Pitch come through intact.
Yes, 30 presets, all made by the author. You can also start from Init, and save and export the sounds you build. DX7 banks (.syx) load too.
Ten: Japanese, English, Chinese (Simplified and Traditional), Korean, German, French, Spanish, Russian and Italian. A wheel in the interface switches between them at any time. Support is available in Japanese and English.
Four things. Eight operators wired freely with arrows, not tied to fixed algorithms. Operators that can play wavetables, so FM and wavetable synthesis mix in one instrument. Envelopes you draw point by point instead of setting with ADSR knobs. And an interface in ten languages, with support in Japanese.
Free FM synths are frustrating, and the established ones cost hundreds. This is priced to fill the gap. $19 (€17 in the euro area) is the launch price; the regular price is $49.
No. It loads DX7 banks, but it isn't built to reproduce a DX7. With eight freely wired operators and wavetable playback, it's a different instrument that can also read those files.
This goes straight to the developer. Bug reports, questions before buying and refund requests all go to the same address.